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HIGH LOW COUNT
CARD COUNTING

Buy insurance when your true count is +4.

Hard 21: Always stand.
Soft 21 or a natural: Always stand.

Hard 20: Always stand.
Soft 20: Double against a five or six when true count is +4.
Double against a four when true count is +6.
Pair of tens: Split against a five or six when true count is +4.
Split against four when true count is +6.

Hard 19: Always stand.
Soft 19: Double down against five or six when true count is
+2. Double down against trey or four when true count is +4.  

Hard 18: Always stand.
Soft 18: Start hitting against ace (and nine or ten) when
count is at least -2. Double against a deuce when true count
is +2. Stop doubling against a trey when count is -2. Stop
doubling against a four, five and six when count is -4.
Pair of nines: Start splitting against a seven and an ace         
when true count is +4. Stop splitting against deuce or trey    
when true count is -2. Stop splitting against a four, five or         
six when true count is -4. Stop splitting against an eight or         
nine when true count is -6.

Hard 17: Hit against ace if count is -6.
Soft 17: Start doubling down against a deuce as well as the
trey through six when true count hits +2. Stop doubling down
against a trey when true count hits -2. Stop doubling down
against four, five & six when true count is -6.  

Hard 16: Stand against ten when count is +2 (Surrender if
possible). Surrender against nine when count is +2. Stand
against nine when count is +6 (if you can't surrender).
Surrender against eight when count is +6. Hit against deuce
when count is -6. Stop surrendering totally when count is -1.
Soft 16: Never stand. Start doubling against a trey when
count is +4. Stop doubling against 4 if count hits -4.
Pair of eights: Stop splitting against a ten when count hits
+4. Surrender if possible; otherwise stand.  

Hard 15: Start standing against a ten (if you can't surrender)
when count hits +4. Surrender against nine when count hits
+4. Hit against deuce or trey when count hits -6.
Soft 15: Stop doubling against four when count is -2. Stop
doubling against five when count is -4.

Hard 14: Surrender against a ten when count is +4. Hit
against deuce when count is -4. Hit against trey or four when
count hits -6.
Soft 14: Double against a four when count hits +4. Stop
doubling at all when count hits -2.
Pair of sevens: Stick with basic strategy regardless of count.

Hard 13: Hit against a deuce or trey when count hits -2. Hit
against four, five or six when count hits -4.
Soft 13: Stop doubling when the count hits -2.

Hard 12: Stand against a trey when count hits +2. Stand
against deuce when count hits +4. Hit against everything
including four, five and six when count is -2.
Pair of aces: Stop splitting against ace when count is -4.
Pair of sixes: Start splitting against deuce or trey when
count is +2. Stop splitting altogether when count is -4.

Hard 11: Stop doubling down against an ace when count is
-1. Stop doubling down against ten or nine when count is -4.  
Stop doubling down against an eight when count is -6.

Hard 10 / Pair of Fives: Stop doubling against nine when
count is -2. Stop doubling against eight when count is -4. Stop
doubling against seven or deuce when count is -6. Start
doubling against ten or ace when count +4.

Hard 9: Stop doubling down against deuce, trey or four
when count is -2. Stop doubling down against five or six when
count is -4. Start doubling against a seven when count is +4.
Start doubling down against an eight when count is +6.

Hard 8: Double versus six when count is +2. Double versus
five when count is +4. Double versus four when count is +6.
Pair of fours: Never split if you can't double against splitting.
If you can double after splitting, you would split against a five
or a six unless count is -2. You would split against a four only
if count was at least +2.

Hard 7: Double versus five or six when count is +6.

Hard 6: Always hit.
Pair of treys: Stop splitting when count is -4.

Pair of deuces: Stop splitting when count is -4.

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